The Taken House on the Hill

The Taken House on the Hill

Software

  • Adobe Photoshop
  • Autodesk Maya
  • Blender
  • Pixologic zBrush
  • Allegorithmic Substance Painter
  • Unity Engine

Concept

Description:

The Taken House on the Hill is a game ready art piece involving a tiny house on a hill with a dead tree. All of which is contained within a glass bottle on display surrounded by darkness. The art piece contains 17,316 faces, and every texture is 2048 x 2048.

I decided the style of the art piece early on as I wanted to experiment and shy away from realistic modeling. The goal of the style was to mimic the style of Tim Burton, Gothic, and LucasArt games. Using this stylized resulted in creating a story that is not written. The viewer might feel there is more to the piece in which they might explore and create their own story around the piece.

Tiny House


Tiny House – 2019

Software:

Adobe Photoshop

Autodesk Maya

Blender

Pixologic Zbrush

Allegorithmic Substance Painter

Unity Engine

Blog Entry – Research and Project Updates – 2019 #4

This week I completed my 3d project. I had to finish up texturing, UVing, and setting up the scene in Unity engine. Software I used was Adobe Photoshop, Autodesk Maya, Blender, Pixologic Zbrush, Substance Painter, and Unity.

Enjoy!

Also Instant Screenshot is an awesome plugin for Unity for anyone looking for hi-res screenshots. – https://assetstore.unity.com/packages/tools/instant-screenshot-24122

Blog Entry – Research and Project Updates – 2019 #2

This week I began my research of art styles. As this semester is focusing on character art, I will have to decide on what interests me and what will work the best for the outcome of the project. 3 areas of focus for this week was creepy, study of styles, and sketching. While I had limited time to sketch, I did sketch for the 3d art class’ project. That style is the Tim Burton gothic look. Sketching out houses (the main focus of the 3d work), I enjoyed the craziness. Not caring for perfect lines. Not caring about perspectives. I have always enjoyed Tim Burton’s style. With that in mind, I entered a rabbit whole of reference search. Collecting as much reference to help me get started, I believe I have an idea for a look – dark/gothic, Disney-ish/Tim Burton faces/bodies, Victorian era clothes, and wet plate overlay/distortion. Combining them all together should create a unique and “creepy” look. Next week, I will be focusing on sketching up at least a few faces, and maybe a few bodies.

Here are a few links:

https://www.pinterest.com/pin/286471226268779511

https://www.pinterest.com/pin/412572015838010536/

https://www.pinterest.com/ReneeRossBooks/gothic-romance-art/

http://cvicworks.blogspot.com/2013/06/retro-gothic-dark-romance-paintings.html

An Analysis of Art & Design in the Films of Tim Burton

Wall Lamp

Link to reference


Poly Count:

Wall Lamp

Software:

Adobe Photoshop

Autodesk Maya

Substance Painter

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Permadeath Faceware, Animation & Tech. work

Faceware

I created a modular rig solution to be used for permadeath current and future characters. The rig needed to be combined with a prior human-ik rig and have no noticeable lag for real time playback. I determined that a bone rig was best solution for the project prior to testing of blendshapes. Using a skeleton system, the joint layout was critical so special attention was used to determine correct placement.

In Unreal engine, I used the node base coding, blueprints. The network of nodes affects rotation and vector movement of each required joint. There is a total of 28 of facial shapes that was created for the live animation.


Animation Scene


Cloth Rig using Maya nCloth as source


Software:

Autodesk Maya

Faceware Live Server

Unreal Engine

Custom Floral Alphas


Software:

Autodesk Maya

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Armoire “The Arcane Relics”




Software:

Adobe Photoshop

Autodesk Maya

Allegorithmic Substance Painter

Marmoset Toolbag

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Browning Model A5 – Hot Dogs, Horseshoes & Hand Grenades (H3VR)



Hot Dogs, Horseshoes & Hand Grenades (H3VR) – IN-GAME


Poly Count:

Browning Model A5

Software:

Adobe Photoshop

Autodesk Maya

Pixologic Zbrush

Substance Painter

XNormal

Environment/Props – Hop Shock iOS


Environment/Props – Hop Shock – iOS Game

Software:

Adobe Photoshop

3d Coat

Autodesk Maya

Pixologic zBrush

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