Box of Life’s Rhythm

Box of Life’s Rhythm

 

Description

Box of Life’s Rhythm is a self-reflection interaction with a box containing a beating heart. The interactor opens and holds the box. As they hold the box, their index finger will lay on the pulse sensor that is located on the left side. Once the pulse is detect, the heart within will began to beat matching the interactor’s own heart rate. Four red LEDs will light up. Two LEDs are static. They illuminate the box and heart. The other two LEDs will pulse to the rhythm of the interactor’s pulse.

*This piece is merely part of a larger idea. There would be two boxes on display facing one another. As the interactors hold onto the boxes, each heart would beat to the other person’s heart rate.

The emotional response expected from this piece would be the feeling of being disturbed but some individuals might be excited and interest. The personal value of the piece was the physical build. Trying to piece together all the components into the box was a challenge. Redesigning the heart to beat with a servo motor. Wires breaking over and over again. The rubber band in the heart not sticking until adding massive amounts of hot glue. A faulty pulse sensor. Even with all those challenges, the build was completed and works as planned.

Sketch

Components

  • 4 330Ω Resistors
  • 4 Red LEDs
  • 9 volt battery
  • Arduino Uno board
  • Black cardstock
  • Cardboard
  • Duct Tape
  • Hot Glue
  • Jewelry box
  • Pulse Sensor
  • Rubber heart
  • Rubber Bands
  • Servo motor
  • Wires

Links to parts

Wooden Box

Heart Prop

Pulse Sensor

Arduino Uno

 

Concepts

The concept of the piece originally bigger scaled interaction that required two people to complete the “circuit”. Once the “circuit” was completed the wavelength would be displayed on the wall along with LEDs that would change color and brightness based off of the signal.

Original Description of “Coupling” – It takes two to be one…

2 people lay their hands on two metal plates. There is one in the middle between them forcing them to “hold hands”. Once their hands are touching the plates, a frequency or current would transmit through them both to the middle column. While this is happening, a picture/video of their unique wavelength is show. Based on the wavelength, LED panels would changs colors based off that signal. The resulting expressions would be curiosity, excitement, and Unity.

 

Concept Description

 

Blog Entry – Research and Project Updates – 2019 #13

This week I have been working numerous projects. First project is my human interaction final. As of now, I am struggling to get an heart rate from skin conductivity. I believe I will have to redesign the project to simulate the heart rate when the box is touched and held. Although I do have some time to develop it before the need to redesign it.

The other project I worked on this week was the 3d digital art final. I finally got a character that “fits” my requirement for the project. Here is a screenshot:

I am going to do a polish pass of the face and detail it out with wrinkles, defects, and to make the face asymmetrical. Also the character’s face has multiple layers that allows me to remove the beard and make the face fuller or not but the only thing I am deciding on is the clothes.  I haven’t figured out the style yet but I am feeling something Victorian or Gothic suit.

 

Tutorials/Interesting Videos:

 

Idea – Beat Box

Idea – Beat Box?

Description

Beat Box is a self-reflection interaction with a box containing a beating heart. As an interactor opens and holds the metal jewelry box, the heart within will began to beat matching the interactor’s own heart rate using conductivity and a servo motor. Four or more hidden RGB LEDs will light the interior of the box with color. The color and intensity will be controlled by the same input data as the heart. Lower the rate, cooler the colors while higher the rate, warmer the colors and brighter it is within the box.

This piece is merely part of a modified version of a final piece. There would be two boxes on display facing one another. As the interactors hold onto the boxes, each heart would beat to the other person’s heart rate.

 

Other Options

  • I would add in a small speaker to create some type of ambient, droning beat to match the heart rate.
  • Instead of a metal jewelry box, the heart would be suspended in the heart within an acrylic enclosure as if it was floating. The interaction would be the same, but the input would have to be adjusted. The viewers would have to lay their hand on a platform for the heart to beat.
  • The last alternative for a gallery version would be the main artist would wear a monitor during the show. The heart would beat in sync with the artist in real time for everyone to view.

Sketch

Components Needed

  • Rubber heart
  • Metal jewelry box
  • Acrylic plastic to split the box
  • Arduino board
  • Servo motor with 2 attachments to push the heart
  • Cloth interior – hide electronics
  • RGB LEDs
  • Arduino battery

Required Outputs

  • RGB LEDs
  • Servo Motor to drive heart

Required Input

  • Metal conductive material to get heart rate

 


 

Blog Entry – Research and Project Updates – 2019 #11

This week, I have been working on more shapes of the head for my 3d digital art course and my thesis. This character will be fully sculpted so I am trying to find a shape I like. As of now, I am leanings towards the second head. (longer skull, and droopy chin) I do like the fourth one day as well but I believe it is too close to Picard from Star Trek. Nevertheless, I will find the shape and go along with it to finish the project.

Thats the Spot!

Thats the Spot!

 

Hardware Components Used

  • 1 Green LED
  • 2 Yellow LED
  • 3 330 Ω Resistors
  • 2 10k Resistors
  • 1 Servo Motor
  • Arduino Uno Board
  • Breadboard
  • 5-volt power
  • Soft Potentiometer
  • Flex sensor
  • Cardboard
  • Ducktape
  • Piezo Buzzer
  • 14 wires

Concept

 

Description:

That’s the Spot! is an interactive game where the interactor controls a servo motor with a soft potentiometer. The motor head collides and bends a flex sensor. As the flex sensor bends, the LEDs will light up from yellow to green. If the interactor discovers the “spot” and holds the position, the piezo buzzer will play a jingle. After the interaction, the system resets and a new spot is selected for a different experience.

As they interact, the interactor should feel determined. They should feel the struggle to find the correct spot to complete the sequence. The personal value of the piece was the challenge of the flex sensor and the board design. Since the breadboard is small, I struggled to create a smooth interaction between the servo and flex sensor. Besides the design, the flex sensor sensitivity is short. I mapped and constrained the values for the interaction to work correctly.

Possible idea for the structure:

I envision this piece as being contained within an acrylic structure with one side being brass. The side of brass would be the interface with the soft pot and LEDs connected too. The rest of the piece would be a clear shell which will allow the interactor to view all the working parts interacting with itself. The style would be a mix of steampunk and sciFi.

To fill the negative space within the shell, there would be a mess of colorful wires. Example: 

 

Blog Entry – Research and Project Updates – 2019 #9

Links to Final Proposal References:

https://www.artstation.com/artwork/GyokN

https://www.artstation.com/artwork/XB1drY

http://www.zbrushcentral.com/showthread.php?195454-quot-Is-this-some-kind-of-bust-quot-my-zbrushworks/page11&p=1216106#post1216106

http://www.zbrushcentral.com/showthread.php?195454-quot-Is-this-some-kind-of-bust-quot-my-zbrush-works&p=1150220&infinite=1#post1150220

https://www.artstation.com/artwork/wOGK9

https://abduzeedo.com/splendid-digital-sculptures-james-w-cain

http://www.zbrushcentral.com/showthread.php?175208-Dishonored-The-Character-Art-(new-images-pg-3-5-6)/page5

https://www.deviantart.com/corderostorm/art/Dishonored-Assassin-Daud-fan-art-625870298

http://www.zbrushcentral.com/showthread.php?175208-Dishonored-The-Character-Art-(new-images-pg-3-5-6)

https://www.artstation.com/artwork/L0VDK

ART JAM – dishonoured wip

https://www.artstation.com/artwork/gW4ZE

https://www.artstation.com/artwork/0Zx5w

 

Some tutorials:

 

Scifi Decal Panels – Substance

SciFi Decal Panels Substance

Software

  • Allegorithmic Substance Designer
  • Unity Engine

Substance Graph

Features

Description:

SciFi Decal Panels is a procedural material created in Substance Designer. With so many features, the material can be used in numerous applications and environments such as space stations/ships, futuristic environments, Decals for ceilings, floors, or walls, etc. The texture is using PBR metalness/roughness workflow and was created with realism in mind.

The goal of the project was to create a “kit” that could be used to help designers speed up detailing a environment with a many different panel decals in a instant. As well as exploring and understanding the use of procedural kits using Substance Designer.

Spotter #7

Spotter #7

 

Hardware Components Used

  • 1 Photo-resistor
  • 2 Green LEDs
  • 1 Cardboard cutout
  • 2 330Ω Resistors
  • 1 10k Resistor
  • 1 Servo Motor
  • Arduino Uno Board
  • Breadboard
  • 5-volt power
  • 11 wires
  • Light

Concept

 

Description:

Spotter#7 is a little cardboard robot endlessly sweeps 180 looking for a friend.  When it finds a friend, it stops and blinks to show that it has spotted the person. If the person moves away fast, it will continue with its path and keep sweeping. If the person remains for longer time and then moves, the robot will shake back and forth in disapproval. After the reaction, it will begin sweeping endlessly to find a friend.

The emotional response expected from this piece is compassion towards the little robot. The personal value of the piece was the challenge of designing the interaction. Originally, it was designed to use a temperature sensor to detect the interaction. Plans changed when the only sensor I had was damaged and I had to rework the piece. I decided to swap out the sensor for a photo-resistor. Even with the redesign, the piece is enjoyable.

Other Technical Information:

This interactive piece is using a servo and a photo-resistor. It requires a spotlight to light the “friend”. Since the lighting is important with this piece, the photo-resistor can be set for either, back lit or front lit, to make it work correctly. The servo motor has a sweep from 0 to 180. The speed of the sweep is randomized after every completed rotation to break up the repetitions of the piece.

Blog Entry – Research and Project Updates – 2019 #7

This week I focused on completing my substance designer project. After a week of working on it, I realized that designing the concept for the “kit” should have been my first task. Designing on the fly with a node base system…….makes a mess.

I tried using other graphs which helped clean stuff up a bit but I ended up using one main graph so I can expose more parameters. Maybe with more time, I can figure out a way to reference other graphs’ parameters.

After this weekend’s grind, I am at the final stretch. With the project due date being extended, I can put more time into coloring and give it a polish pass. A major issue I am having is with the height depth. Everything looks flat even after the tessellation. I might have to go in the beginning of the graph where I declared the basic shapes, and create a basic bevel to give it some dynamics.

Here are some screenshots from unity – displaying the kit:

My other projects/journey, I have not had the chance to drop the lipsync plugin into Unity. The instructions seem intense so I will dive into that this week. I have a feeling I will have to import a character with a facial rig (using blendshapes) to make sure it works in my Unity project. I think if I can get it imported Unity and working (or seem like it is working), I need to get it interacting with the kinect. From there, I should be in a good place to start sculpting the character. Although…..

I am worrying a little at this point. It is already HALF WAY through the semester!

I have to start shifting my time into the semester paper. I have an idea about the paper. Something along the lines of color and the affects on humans but I am not sure. I need to create an outline or proposal first.