Blog Entry – Museum Visit Responses

  1. how does fashion play a role in your work — if you have a character(s) then those design decisions are important OR if you have no humans in your work, discuss the fashion of your favorite game with people in it.

Fashion is important within my work on characters. Depending on how the styles are designed and used, the wardrobes can influence the audience. We can use fashion in many ways as to describe who the character is, when is the character from, and why do they look the way they do. Most of the time, I use fashion to set a setting for the model to reside within. For example, I might pick a certain suit that would set a place and time that would relate to a certain time period. This could evolve into something else as I add elements of clothes that I personally like. Having my own personal preferences influence my characters, allows me to experiment with the endless possibilities that can create a unique character.

 

  1. how could you make fashion interactive and what statement would that make to wear it?

Today, there are numerous pieces of clothing that is interactive. Programmable LED tshirts, Air-Filtering scarves, heated sports clothing, posture-correcting shirts, app-enabled LED jacks, reactive feather jackets, etc. The list goes on and on. I believe that is the most important part about fashion. Allowing the individual to express themselves through clothing. Most of the interactive clothing seems to be corny or practical. Something that could be interesting would be a coat that can be modularized. Each piece (arms, pockets, collar) can be swapped out with whatever design the individual. Attaching the parts together would be an issue though. Velcro would be the easiest, but durability would be the main issue.

Another unique possibility to make fashion interactive would be a “mood ring” clothing. The clothing would react to external and internal temperature and change color. I imagine the clothing being filled with a liquid to make this happen. The liquid would be the one reacting to the temps. Both designs would give the individual a personalitzed piece of clothing, one being based on their own preferences, and one being affected by the surrounding elements.

 

  1. Find the piece pictured below, in the Eunice and Julian Cohen Galleria (Gallery 163). Note the name of the piece and then describe your impression of the piece — what are questions it draws forth from you upon viewing?

“Flicker” by Ian Sommerville (1959), 2004 Glass chandelier, flat-screen monitor, Morse code unit, and computer. Unfortunately, this piece was not working as intended. As the blinking was not working. The Morse code unit was not attached as well. With that said, the initial impression of the piece was bland. Without the blink, the piece is only a glass chandelier. At first, I did not even notice it hanging up until someone else pointed it out. If it was lit, even without the blink, I believe it would have caught my eye. If it was working as intended, I would have been curious of the blinks. I might have tried to decode the Morse to figure out what the message was. This would have been a fun piece to experience. Although the name of the piece is confusing. It is straight forward, this chandelier is about Ian Sommerville’s dreamachine “Flicker” as it will blink Morse code text of the piece. I think the title is a weak part of the piece but I wonder if the reason Evans called it that because he imagined that these lights are only talking about Flicker and Sommerville.

Other questions that came to mind are:

What is it trying to say?

How can I figure it out? Without cheating….

Could I use this interaction in one of my pieces?

Would it be a better experience if it eye level? Or is the experience better because it is higher up and massive?

Would lowering the ambient light, and putting it into a darker room, create a better environment (more immersive) to experience this piece?

Would anyone notice the Morse code blinks if the chandelier was piece among other items that resemble its style?

 

  1. Discuss how you can imagine taking one of the pieces in the exhibit and if you were asked to contribute a work with a similar look/feel/message now, how could you make it into something interactive? Keep in mind the stated message of the Bauhaus as well as the individual feel/reading you get from the piece you choose.

In the Bauhaus exhibit, I was fascinated by the abstract shapes. I wanted to pull them apart and visualize the prints in 3 dimensions. I want to walk around the work in space and see them with depth. The way I would do this would be to create an AR experience. I would create bigger versions of the postcards with the abstract shapes, and balanced forms. The viewers would open an app on a tablet that would allow the user to aim at the prints and the prints would come alive. Depending on the image, the shapes could rotate, scale, dotted lines might move, etc. The viewer could walk around and see the in-betweens of the print in 3D. Allowing them to the freedom to experience the forms that create the Bauhaus style.

 

 

Blog Entry – Research and Project Updates – 2019 #13

This week I have been working numerous projects. First project is my human interaction final. As of now, I am struggling to get an heart rate from skin conductivity. I believe I will have to redesign the project to simulate the heart rate when the box is touched and held. Although I do have some time to develop it before the need to redesign it.

The other project I worked on this week was the 3d digital art final. I finally got a character that “fits” my requirement for the project. Here is a screenshot:

I am going to do a polish pass of the face and detail it out with wrinkles, defects, and to make the face asymmetrical. Also the character’s face has multiple layers that allows me to remove the beard and make the face fuller or not but the only thing I am deciding on is the clothes.  I haven’t figured out the style yet but I am feeling something Victorian or Gothic suit.

 

Tutorials/Interesting Videos:

 

Blog Entry – Research and Project Updates – 2019 #11

This week, I have been working on more shapes of the head for my 3d digital art course and my thesis. This character will be fully sculpted so I am trying to find a shape I like. As of now, I am leanings towards the second head. (longer skull, and droopy chin) I do like the fourth one day as well but I believe it is too close to Picard from Star Trek. Nevertheless, I will find the shape and go along with it to finish the project.

Blog Entry – Research and Project Updates – 2019 #9

Links to Final Proposal References:

https://www.artstation.com/artwork/GyokN

https://www.artstation.com/artwork/XB1drY

http://www.zbrushcentral.com/showthread.php?195454-quot-Is-this-some-kind-of-bust-quot-my-zbrushworks/page11&p=1216106#post1216106

http://www.zbrushcentral.com/showthread.php?195454-quot-Is-this-some-kind-of-bust-quot-my-zbrush-works&p=1150220&infinite=1#post1150220

https://www.artstation.com/artwork/wOGK9

https://abduzeedo.com/splendid-digital-sculptures-james-w-cain

http://www.zbrushcentral.com/showthread.php?175208-Dishonored-The-Character-Art-(new-images-pg-3-5-6)/page5

https://www.deviantart.com/corderostorm/art/Dishonored-Assassin-Daud-fan-art-625870298

http://www.zbrushcentral.com/showthread.php?175208-Dishonored-The-Character-Art-(new-images-pg-3-5-6)

https://www.artstation.com/artwork/L0VDK

ART JAM – dishonoured wip

https://www.artstation.com/artwork/gW4ZE

https://www.artstation.com/artwork/0Zx5w

 

Some tutorials:

 

Blog Entry – Research and Project Updates – 2019 #8

This week I have been focusing on finishing up my substance kit. Currently, I am finalizing the color maps but I have been running into constant issues. For example, I work on a certain shape setup then turn on another and it does not work or a switch does not turn off. Trying to debug this rat’s nest is horrible but I am making way. I am planning on tomorrow as the final day to work in substance designer. The rest will be in Unity using the kit.

Here are the current graph and in editor 3d/texture:

After finishing this project, I will move onto working on the character as I am going to create a proposal presentation. I am going to focus more on the sculpt and what references I will follow. Other information I will be deciding: back story, style, time period, and final render for the sculpt. I am also hoping I find some time to do a few more sketches to help my direction.

 

Blog Entry – Research and Project Updates – 2019 #7

This week I focused on completing my substance designer project. After a week of working on it, I realized that designing the concept for the “kit” should have been my first task. Designing on the fly with a node base system…….makes a mess.

I tried using other graphs which helped clean stuff up a bit but I ended up using one main graph so I can expose more parameters. Maybe with more time, I can figure out a way to reference other graphs’ parameters.

After this weekend’s grind, I am at the final stretch. With the project due date being extended, I can put more time into coloring and give it a polish pass. A major issue I am having is with the height depth. Everything looks flat even after the tessellation. I might have to go in the beginning of the graph where I declared the basic shapes, and create a basic bevel to give it some dynamics.

Here are some screenshots from unity – displaying the kit:

My other projects/journey, I have not had the chance to drop the lipsync plugin into Unity. The instructions seem intense so I will dive into that this week. I have a feeling I will have to import a character with a facial rig (using blendshapes) to make sure it works in my Unity project. I think if I can get it imported Unity and working (or seem like it is working), I need to get it interacting with the kinect. From there, I should be in a good place to start sculpting the character. Although…..

I am worrying a little at this point. It is already HALF WAY through the semester!

I have to start shifting my time into the semester paper. I have an idea about the paper. Something along the lines of color and the affects on humans but I am not sure. I need to create an outline or proposal first.

Blog Entry – Research and Project Updates – 2019 #6

3d digital art

This sprint was to start getting in the customization in Substance Designer. For some reason, I feel I am over complicating the design layout. Creating shapes is not the issue but rather the connection of customization in Unity. I am at a point where I need direction to either make preset panels or keep what I am doing right now and make it real time customizable panels. I believe that later is what the professor wants. Here are some WIP screenshots:

 

Direct Studio/Thesis Project

My focus on the project was to get a rigged character in from Adobe Mixamo. I ended up customizing the character and merging two different toons. Right now, it is in the scene and has a idle animation on it. I discover a huge design problem that I need to keep in mind. Aspect Ratio of the frame…. I could not find a decent 16:9 look. The ratio is too wide for a traditional looking portrait I envision. Good news, I have an idea where I would crop in using a different ratio like 4:5 and then build the physical frame to crop and hide the screen. This should be the best and fastest fix for the issue. Here are some screenshots with different aspect ratios.

 

Human-Computer Interaction

This sprint I focused on writing projects for my portfolio website. I used a few past projects – The Take House on the Hill, Floating Pyramid, and Simon Says…Photo-resistor. The formatting for the 3d art is close to what I already have but I might update some old posts and remove older art from 2012 that does not reflect my current skills.

Floating Pyramid

Floating pyramid

 

Description

Floating pyramid is an acrylic pyramid filled with magnetic fluid and water that is attached to a stand. The pyramid’s rotation can be manipulated 360 degrees by the user. Within the pyramid contains magnetic fluid called ‘ferrofluid’ and water (or some type of liquid that allows the ferrofluid flow freely). To control the ferrofluid, there are 6 electro-magnets that the viewer can stick on the pyramid. The power of the magnets can be individually controlled using 6 potentiometers.

Everyone is an artist and the goal of the piece is to allow the viewer to create their own unique art piece by using the pyramid and the use of the shadows created by the fluid.

 

Inspirational Images/Components used in my Design

https://i2.wp.com/ae01.alicdn.com/kf/UT8b72EXWJbXXagOFbXQ/Free-Shipping-Ferrofluid-A-Bottle-Magnetic-Liquid-Neodymium-Magnet-Office-Toys-Science-Decompression-Novelty-Creative-Toys.jpg

https://images.vat19.com/covers/large/ferrofluid-in-a-bottle-display.jpg

https://sc02.alicdn.com/kf/HTB15ukkLXXXXXXWaXXXq6xXFXXXY/china-supplier-new-style-wholesale-acrylic-plexiglass.jpg_350x350.jpg

 

Sketch

Components Needed

  • Ferrofluid
  • Acrylic container aka the pyramid
  • Spotlight
  • Potentiometers
  • Electro-Magnets
  • Arduino board
  • Metal/Plastic structural pieces