In Procedural modeling class, we ran into issues with assigning materials in UE4. I created a quick image that should help:
I also noticed with auto seams, it can be buggy. I used it a bunch of times because I could not find a way to cut uv seams proceduraly without using the SOP. Sometimes UE4 would crash because of the complexity of the mesh and I had to tweak the settings a bit to avoid this issue.
In studio, I worked on finalizing the code for A.I. responder. Nothing to complex but it is exciting to see the character interacting with us during testing.
Defense 4: Technopomorphism/Technomorpism
As we know what anthropomorphize and the reason why humans tend to use it, there is another term worth noting – technopomorphism. Originally coined as mechanomorphism by Linnda R. Caporael, (Lum) Technopomorphism/technomorphism is the tendency to project technological characteristics to humans. (Hurley) This term has rarely been fully researched but as it relates to anthropomorphism, it has been indirectly studied. (Lum) Earlier in this paper I talked about the use of anthropomorphic terms, Technopomorphism is also used to describe and communicate human traits that we are uncertain of. A great example from Denis Hurley is the description of the “thought process like cogs in a machine or someone’s capacity for work may be described with bandwidth.” (Hurley) Unknowingly this term has been used in scientific studies to explain our bodily functions, but it can be used in other communities. In 3D animation, humanoid skeletons are reduced to nodes that are used to control and animation characters. Designing A.I., like in my project, we must transcode human social interactions or expressions and make algorithms to mimic and respond to the input. These are just a handful of examples that are technopomorphic. I believe we anthropomorphize and technopomoprhize for the same reason. That reason is to help us predict and comprehend the unknown. The only difference is in which direction the projection is going too.
Hurley, Denis. “Technical & Human Problems With Anthropomorphism & Technopomorphism.” 25 March 2017. <https://medium.com/emergent-future/technical-human-problems-with-anthropomorphism-technopomorphism-13c50e5e3f36>.
Lum, Heather Christina. “ARE WE BECOMING SUPERHUMAN CYBORGS?” 2011. <http://www.personal.psu.edu/hcl11/blogs/lum_597blog/Lum_Heather_C_201108_PhD.pdf>.