Thesis I – Project Blog 8

This week I reworked some A.I responder code for project frame. Some of the update:

  • Mood percentage saves every 10 mins and loads when started
  • Responses are logged and saved
  • Load dialogue and created a simpler method for animatorPlayer()
  • Created enum setStoryBranch() and getStoryBranch() aka story tracking
  • Changed keywordChecker() to parsePharsing() – swapped to sort through full string searching for keyword but it could be still buggy.

Finished procedural project. My goal was to create a procedural rope bridge that can be extended and modified in UE4.

Here is some screenshots and video: