Poly Count:

Wall Lamp
Software:
Adobe Photoshop
Autodesk Maya
Substance Painter
XNormal
I created a modular rig solution to be used for permadeath current and future characters. The rig needed to be combined with a prior human-ik rig and have no noticeable lag for real time playback. I determined that a bone rig was best solution for the project prior to testing of blendshapes. Using a skeleton system, the joint layout was critical so special attention was used to determine correct placement.
In Unreal engine, I used the node base coding, blueprints. The network of nodes affects rotation and vector movement of each required joint. There is a total of 28 of facial shapes that was created for the live animation.

Software:
Autodesk Maya
Faceware Live Server
Unreal Engine
Hot Dogs, Horseshoes & Hand Grenades (H3VR) – IN-GAME
Poly Count:

Browning Model A5
Software:
Adobe Photoshop
Autodesk Maya
Pixologic Zbrush
Substance Painter
XNormal
Ram Hammer – 2016
Software:
Adobe Photoshop
3d Coat
Autodesk Maya
Pixologic Zbrush
XNormal
Concept Source:
http://firstkeeper.deviantart.com/art/Weapons-concept-200159906