Permadeath Faceware, Animation & Tech. work

Faceware

I created a modular rig solution to be used for permadeath current and future characters. The rig needed to be combined with a prior human-ik rig and have no noticeable lag for real time playback. I determined that a bone rig was best solution for the project prior to testing of blendshapes. Using a skeleton system, the joint layout was critical so special attention was used to determine correct placement.

In Unreal engine, I used the node base coding, blueprints. The network of nodes affects rotation and vector movement of each required joint. There is a total of 28 of facial shapes that was created for the live animation.


Animation Scene


Cloth Rig using Maya nCloth as source


Software:

Autodesk Maya

Faceware Live Server

Unreal Engine

Custom Floral Alphas


Software:

Autodesk Maya

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Armoire “The Arcane Relics”




Software:

Adobe Photoshop

Autodesk Maya

Allegorithmic Substance Painter

Marmoset Toolbag

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Browning Model A5 – Hot Dogs, Horseshoes & Hand Grenades (H3VR)



Hot Dogs, Horseshoes & Hand Grenades (H3VR) – IN-GAME


Poly Count:

Browning Model A5

Software:

Adobe Photoshop

Autodesk Maya

Pixologic Zbrush

Substance Painter

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Environment/Props – Hop Shock iOS


Environment/Props – Hop Shock – iOS Game

Software:

Adobe Photoshop

3d Coat

Autodesk Maya

Pixologic zBrush

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“Sparky” – Hop Shock

Rig:

Animations:

Poly Count:


“Sparky” – Hop Shock – iOS Game

Software:

Adobe Photoshop

3d Coat

Autodesk Maya

Pixologic zBrush

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Colt Police Positive Revolver – Detective Game Scene



Poly Count:

coltprpolycount

Colt Police Positive Revolver – Detective Game Scene

Software:

Adobe Photoshop

3d Coat

Autodesk Maya

Allegorithmic Substance Painter

Marmoset Toolbag

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Ram Hammer


 Ram Hammer – 2016

Software:

Adobe Photoshop

3d Coat

Autodesk Maya

Pixologic Zbrush

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Concept Source:

http://firstkeeper.deviantart.com/art/Weapons-concept-200159906

KF2 Katana Texture – Killing Floor 2 Steam Workshop


KF2 Steam Workshop Katana Texture

Software:

Adobe Photoshop

Autodesk Maya

Pixologic Zbrush

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Skull Pocket Knife

 

Poly Count:SkullKnife_LOWcount


Skull Pocket Knife

Software:

Adobe Photoshop

Quixel Suite

Autodesk Maya

Pixologic Zbrush

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