Thesis I – Project Blog 10

Lipsync and eye controller added. All blendshapes are done. I wish to add wrinkle maps but currently that has been put on the back burner. Head turns, eyes blink, and lipsync shapes is about 50% done


Working on a procedural car generator. Although I will be reworking the concept to incorporate multiple curves and use sweep or rails.


Background

                        Theme parks are places where families go to let loose and be entertained. They are full of creative art pieces from the overall themes to the attractions themselves. Many artists, designers, and engineers has spent years working on designs to immerse audiences. A great an example is at Universal Orlando Islands of Adventure. There is an area that is dedicated to the Harry Potter universe. As soon as you walk through the entrance, you are immediately immersed. Everything from the ground, the buildings, the shops, sounds and the rides are designed in a way to mimic the books and movies. Places like this can ignite and spark creativity. For me, was the place that inspired my project.

Anyone who has visited any amusement park or resort will agree waiting in line is part of the experience. Knowing this, creatives who build the attractions, design sets that try to distract you from the wait time. One environment that stood out to me was in the Harry Potter and the Forbidden Journey ride at Universal Orlando. As you make your way through Hogwarts Castle, you come to a room with a tall ceiling. Within this room are paintings that are assorted on walls above the visitors. If one stood and observed, they would notice these portraits are not ordinary paintings but are animated. They move and talk among themselves. Fooling the visitors into believe they are alive. Seeing this I was amazed. Not only by the presentation and immersion but how people, including myself, were reacting. Visitors were standing around watching and interested in the character, but as they returned, they already knew what to expect. They have lived the experienced. The immersion fell apart because of the repetitions and limited interactions. This problem led me down a tunnel of questions. What would take this concept to another level? What if the paintings saw a person? Or if they responded back to the visitors? What if they would drove a story so each person would have a unique experience every time they visited? How would the audience react? Would they feel for the character? These questions brought my project to life.

Designing my project, I knew I desired to have a painting that could interact with the audience. I wanted a character that would be able to seek and determine the presentence of a person and try to communicate with that person. My curiously lead me to see if I could develop an interaction that could allow individuals to emotionally connect with an artificial being. This was a challenge considering the scope of the programming requirements needed and the limitations of the hardware, but I knew it was possible. As I progressed with the project, I started to see something interesting that happened. Each element of the character became more like me. Visually, the character is an old man, but his personality, intentions, expressions and message are mirror of myself. This discovery encouraged me. It gave me the freedom to communicate a message that could directly affect a person emotionally. As well as giving an individual a unique experience with this character. Although I was startled how much of me is within the piece, I have accepted the result. It brought my own mentality and personality to my attention. In turn, allowing myself to design an experience were the audience can create their own thoughts about the character without knowing they actually met a part of myself.