Tag: houdini
Thesis – Project Blog 13-14
Procedural Modeling
Me this weekend with Houdini:
Over the past few days, I have been hard at work finishing up my car generator. With the crashes with Houdini and Unreal, it was frustrating to say the least. Luckily, I swap over to Unity, and fix some code which saved time as it was not crashing as much. Besides the craziness, I believe the experience was worth it. I finished the project and got to learn Houdini in the process. Here are some Screenshots and Video:
Thesis I – Project Blog 12
oh Houdini…..
I have been working on my procedural course final. I decided to go with creating a procedural generated car. As I dug deep into the nodes and more complex everything got, the more the crashes. I ended up re-working some of the networks. It seemed to help but I still got some crashes. Along with those issues, I noticed the rand() method is weird. It always gave me the same number even though I generated another number from that rand. It seemed to be pulling one number and not re generating a new number. The work around I found was to re-write the code using python. Using python’s random, it was randomly generating new numbers every time and worked for my needs.
In studio, we are progressing nicely. Although the end of the semester is coming, we are finishing up a few things before we have to stop and record for presentations. There is still a lot that needs to be done – art, adding content, and messing more with the Kinect. I do believe the hard part of creating all the methods for the dictations and keywords are done. I am looking forward to break and finally get back into modeling all the parts I need for the project.